UEditorEngine::GetPlayOnTargetPlatformName

Returns the last device that was used via the Launcher.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp

Syntax

FString GetPlayOnTargetPlatformName() const

Remarks

Returns the last device that was used via the Launcher.

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