Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp |
FString GetPlayOnTargetPlatformName() const
Returns the last device that was used via the Launcher.