UEditorEngine::GetPlaySessionRequest

Returns the currently set PlaySessionRequest (if any).

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

const TOptional< FRequestPlaySessionParams > GetPlaySessionRequest() const

Remarks

Returns the currently set PlaySessionRequest (if any). Unset if there is no session queued or has already been started (see GetPlayInEditorSessionInfo())

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