Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
const TOptional< FRequestPlaySessionParams > GetPlaySessionRequest() const
Returns the currently set PlaySessionRequest (if any). Unset if there is no session queued or has already been started (see GetPlayInEditorSessionInfo())