Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
virtual void GetPropertyColorationTarget
(
FString & OutPropertyValue,
FProperty *& OutProperty,
UClass *& OutCommonBaseClass,
FEditPropertyChain *& OutPropertyChain
)
Accessor for current property-based coloration settings.
Parameter |
Description |
---|---|
OutPropertyValue |
[out] The property value to color. |
OutProperty |
[out] The property to color. |
OutCommonBaseClass |
[out] The class of object to color. |
OutPropertyChain |
[out] The chain of properties from member to lowest property. |