UEditorEngine::GetPropertyColorationTarget

Accessor for current property-based coloration settings.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

virtual void GetPropertyColorationTarget
(
    FString & OutPropertyValue,
    FProperty *& OutProperty,
    UClass *& OutCommonBaseClass,
    FEditPropertyChain *& OutPropertyChain
)

Remarks

Accessor for current property-based coloration settings.

Parameters

Parameter

Description

OutPropertyValue

[out] The property value to color.

OutProperty

[out] The property to color.

OutCommonBaseClass

[out] The class of object to color.

OutPropertyChain

[out] The chain of properties from member to lowest property.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss