Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
UTextureRenderTarget2D * GetScratchRenderTarget
(
const uint32 MinSize
)
Returns pointer to a temporary render target. If it has not already been created, does so here.