UEditorEngine::GetSelectedActorIterator

Returns an [FSelectionIterator](API\Runtime\Engine\Engine\FSelectionIterator) that iterates over the set of selected actors.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

FSelectionIterator GetSelectedActorIterator() const

Remarks

Returns an FSelectionIterator that iterates over the set of selected actors.

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