Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void GetSelectionStateOfLevel
(
FSelectionStateOfLevel & OutSelectionStateOfLevel
) const
Get the selection state of the current level (its actors and components) so that it might be restored later.