UEditorEngine::GetSelectionStateOfLevel

Get the selection state of the current level (its actors and components) so that it might be restored later.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

void GetSelectionStateOfLevel
(
    FSelectionStateOfLevel & OutSelectionStateOfLevel
) const

Remarks

Get the selection state of the current level (its actors and components) so that it might be restored later.

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