UEditorEngine::GetWindowSizeAndPositionForInstanceIndex

Returns the stored position at that index.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

void GetWindowSizeAndPositionForInstanceIndex
(
    ULevelEditorPlaySettings & InEditorPlaySettings,
    const int32 InInstanceIndex,
    FIntPoint & OutSize,
    FIntPoint & OutPosition
)

Remarks

Returns the stored position at that index.

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