| UEngine::HandleBrowseToDefaultMapFailure()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
virtual void HandleBrowseToDefaultMapFailure
(
FWorldContext & Context,
const FString & TextURL,
const FString & Error
)
Attempts to gracefully handle a failure to travel to the default map.
Parameter |
Description |
---|---|
Error |
the error string result from the LoadMap call that attempted to load the default map. |