Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void HandleObjectTransacted
(
UObject * InObject,
const class FTransactionObjectEvent & InTransactionObjectEvent
)
Callback for object changes during undo/redo.