Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp |
void HandleStageCompleted
(
const FString & InStage,
double StageTime,
bool bHasCode,
TWeakPtr< SNotificationItem > NotificationItemPtr
)