UEditorEngine::HandleStageCompleted

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp

Syntax

void HandleStageCompleted
(
    const FString & InStage,
    double StageTime,
    bool bHasCode,
    TWeakPtr< SNotificationItem > NotificationItemPtr
)

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