UEditorEngine::InitializePhysicsSceneForSaveIfNecessary
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
|
Include
|
#include "Editor/EditorEngine.h"
|
Source
|
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp
|
virtual bool InitializePhysicsSceneForSaveIfNecessary
(
UWorld * World,
bool & bOutForceInitialized
)
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