Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void InvalidateChildViewports
(
FSceneViewStateInterface * InParentView,
bool bInvalidateHitProxies
)
Invalidates all viewports parented to the specified view.
Parameter |
Description |
---|---|
InParentView |
The parent view whose child views should be invalidated. |
bInvalidateHitProxies |
[opt] If true (the default), invalidates cached hit proxies too. |