UEditorEngine::InvalidateChildViewports

Invalidates all viewports parented to the specified view.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void InvalidateChildViewports
(
    FSceneViewStateInterface * InParentView,
    bool bInvalidateHitProxies
)

Remarks

Invalidates all viewports parented to the specified view.

Parameters

Parameter

Description

InParentView

The parent view whose child views should be invalidated.

bInvalidateHitProxies

[opt] If true (the default), invalidates cached hit proxies too.

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