UEditorEngine::IsLightingBuildCurrentlyRunning

Checks to see if the asynchronous lighting build is running or not

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp

Syntax

bool IsLightingBuildCurrentlyRunning() const

Remarks

Checks to see if the asynchronous lighting build is running or not

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