Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
virtual bool IsLoginPIESuccessful
(
int32 LocalUserNum,
bool bWasSuccessful,
const FString & ErrorString,
const FPieLoginStruct & DataStruct
)
Allow for game specific override to determine if login should be treated as successful for pass-through handling instead