UEditorEngine::IsLoginPIESuccessful

Allow for game specific override to determine if login should be treated as successful for pass-through handling instead

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

virtual bool IsLoginPIESuccessful
(
    int32 LocalUserNum,
    bool bWasSuccessful,
    const FString & ErrorString,
    const FPieLoginStruct & DataStruct
)

Remarks

Allow for game specific override to determine if login should be treated as successful for pass-through handling instead

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