UEditorEngine::IsOfflineShaderCompilerAvailable

Utility function that checks if, for the current shader platform used by the editor, there's an available offline shader compiler

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

bool IsOfflineShaderCompilerAvailable
(
    UWorld * World
)

Remarks

Utility function that checks if, for the current shader platform used by the editor, there's an available offline shader compiler

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss