UEditorEngine::IsPlaySessionRequestQueued

Returns true if we are going to start PIE/SIE on the next tick, false if we are not (or if we are already in progress).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

bool IsPlaySessionRequestQueued() const

Remarks

Returns true if we are going to start PIE/SIE on the next tick, false if we are not (or if we are already in progress). See IsPlaySessionInProgress()

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