UEditorEngine::IsSimulateInEditorInProgress

Returns true if we are currently Simulating in Editor, or are going to start Simulating in Editor on the next tick.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

bool IsSimulateInEditorInProgress() const

Remarks

Returns true if we are currently Simulating in Editor, or are going to start Simulating in Editor on the next tick.

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