Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
bool IsSimulateInEditorQueued() const
Returns true if we are going to start Simulating in Editor on the next tick, false if we are not (or we are already simulating). See IsSimulateInEditorInProgress()