UEditorEngine::IsSimulateInEditorQueued

Returns true if we are going to start Simulating in Editor on the next tick, false if we are not (or we are already simulating).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

bool IsSimulateInEditorQueued() const

Remarks

Returns true if we are going to start Simulating in Editor on the next tick, false if we are not (or we are already simulating). See IsSimulateInEditorInProgress()

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