UEditorEngine::IsSimulatingInEditor

Returns true if we are currently Simulating in Editor, false if we are not (even if we would next tick).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

bool IsSimulatingInEditor() const

Remarks

Returns true if we are currently Simulating in Editor, false if we are not (even if we would next tick). See IsSimulateInEditorInProgress()

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