UEditorEngine::LaunchNewProcess

Launch a new process with settings pulled from the specified parameters.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevelNewProcess.cpp

Syntax

virtual void LaunchNewProcess
(
    const FRequestPlaySessionParams & InParams,
    const int32 InInstanceNum,
    EPlayNetMode NetMode,
    bool bIsDedicatedServer
)

Remarks

Launch a new process with settings pulled from the specified parameters.

Parameters

Parameter

Description

InParams

Shared parameters to launch with.

InInstanceNum

Which instance index is this? Used to do load settings per-instance if needed.

NetMode

What net mode should this process launch under?

bIsDedicatedServer

Is this instance a dedicated server? Overrides NetMode.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss