Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevelNewProcess.cpp |
virtual void LaunchNewProcess
(
const FRequestPlaySessionParams & InParams,
const int32 InInstanceNum,
EPlayNetMode NetMode,
bool bIsDedicatedServer
)
Launch a new process with settings pulled from the specified parameters.
Parameter |
Description |
---|---|
InParams |
Shared parameters to launch with. |
InInstanceNum |
Which instance index is this? Used to do load settings per-instance if needed. |
NetMode |
What net mode should this process launch under? |
bIsDedicatedServer |
Is this instance a dedicated server? Overrides NetMode. |