UEditorEngine::OnLoginPIEComplete_Deferred

Above function but called a frame later, to stop PIE login from happening from a network callback

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

virtual void OnLoginPIEComplete_Deferred
(
    int32 LocalUserNum,
    bool bWasSuccessful,
    FString ErrorString,
    FPieLoginStruct DataStruct
)

Remarks

Above function but called a frame later, to stop PIE login from happening from a network callback

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