UEditorEngine::OnPreviewPlatformChanged

Return the delegate that is called when the preview platform changes

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

FPreviewPlatformChanged & OnPreviewPlatformChanged()

Remarks

Return the delegate that is called when the preview platform changes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss