UEditorEngine::OnSceneMaterialsModified

This function should be called to notify the editor that new materials were added to our scene or some materials were modified

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MacOS
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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

void OnSceneMaterialsModified()

Remarks

This function should be called to notify the editor that new materials were added to our scene or some materials were modified

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