Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
void OnScriptExecutionEnd
(
const struct FBlueprintContextTracker & ContextTracker
)
Callback when script execution starts, might switch world