UEditorEngine::OnScriptExecutionEnd

Callback when script execution starts, might switch world

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

void OnScriptExecutionEnd
(
    const struct FBlueprintContextTracker & ContextTracker
)

Remarks

Callback when script execution starts, might switch world

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss