UEditorEngine::OnShouldLoadOnTop

Returns whether an object should replace an exisiting one or not

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

bool OnShouldLoadOnTop
(
    const FString & Filename
)

Remarks

Returns whether an object should replace an exisiting one or not

Returns

Returns whether the objects should replace the already existing ones.

Parameters

Parameter

Description

Filename

Filename of the package

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