Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
Hack to switch worlds for the PIE window before and after a slate event
The ID of the world to restore later or -1 if no world to restore
Parameter |
Description |
---|---|
WorldID |
The id of the world to switch to where -1 is unknown, 0 is editor, and 1 is PIE |
PIEInstance |
When switching to a PIE instance, this is the specific client/server instance to use |