PlayEditorSound

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

PlayEditorSound

(
    const FString& SoundAssetName
)

Plays an editor sound, loading the sound on demand if necessary (if the user has sounds enabled.) The reference to the sound asset is not retained.

Public function

void

 

PlayEditorSound

(
    USoundBase* InSound
)

Plays an editor sound (if the user has sounds enabled.)

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