Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void RebuildMap
(
UWorld * RebuildMap,
EMapRebuildType RebuildType
)
Rebuilds the map.
Parameter |
Description |
---|---|
RebuildMap |
The map to be rebuilt |
RebuildType |
Allows to filter which of the map's level should be rebuilt |