UEditorEngine::RebuildModelFromBrushes

Builds up a model from a given set of brushes.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void RebuildModelFromBrushes
(
    TArray< ABrush * > & BrushesToBuild,
    UModel * Model
)

Remarks

Builds up a model from a given set of brushes. Used by BspConversionTool to build brushes before converting them to static meshes.

Parameters

Parameter

Description

BrushesToBuild

List of brushes to build.

Model

Model into which to put the output.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss