Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
Builds up a model from a given set of brushes. Used by BspConversionTool to build brushes before converting them to static meshes.
Parameter |
Description |
---|---|
BrushesToBuild |
List of brushes to build. |
Model |
Model into which to put the output. |