UEditorEngine::RebuildModelFromBrushes

Builds up a model from a set of brushes. Used by RebuildLevel.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void RebuildModelFromBrushes
(
    UModel * Model,
    bool bSelectedBrushesOnly,
    bool bTreatMovableBrushesAsStatic
)

Remarks

Builds up a model from a set of brushes. Used by RebuildLevel.

Parameters

Parameter

Description

Model

The model to be rebuilt.

bSelectedBrushesOnly

Use all brushes in the current level or just the selected ones?.

bTreatMovableBrushesAsStatic

Treat moveable brushes as static?.

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