UEditorEngine::RebuildStaticNavigableGeometry

Turns all navigable static geometry of [ULevel](API\Runtime\Engine\Engine\ULevel) into polygon soup stored in passed Level ([ULevel::StaticNavigableGeometry](API\Runtime\Engine\Engine\ULevel\StaticNavigableGeometry))

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorExporters.cpp

Syntax

virtual void RebuildStaticNavigableGeometry
(
    ULevel * Level
)

Remarks

Turns all navigable static geometry of ULevel into polygon soup stored in passed Level (ULevel::StaticNavigableGeometry)

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