UEditorEngine::RedrawAllViewports

Redraws all editor viewport clients.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void RedrawAllViewports
(
    bool bInvalidateHitProxies
)

Remarks

Redraws all editor viewport clients.

Parameters

Parameter

Description

bInvalidateHitProxies

[opt] If true (the default), invalidates cached hit proxies too.

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