Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp |
static bool ReimportFbxAnimation
(
USkeleton * Skeleton,
UAnimSequence * AnimSequence,
class UFbxAnimSequenceImportData * ImportData,
const TCHAR * InFilename,
bool & bOutImportAll,
const bool bFactoryShowOptions,
UFbxImportUI * ReimportUI
)
Reimport animation using SourceFilePath and SourceFileStamp
Parameter |
Description |
---|---|
Skeleton |
The skeleton that animation is import into AnimSequence The existing AnimSequence. |
ImportData |
The import data of the existing AnimSequence |
InFilename |
The FBX filename |
bOutImportAll |
|
bFactoryShowOptions |
When true, create a UI popup asking the user for the reimport options. |
ReimportUI |
Optional parameter used to pass reimport options. |