UEditorEngine::ReimportFbxAnimation

Reimport animation using SourceFilePath and SourceFileStamp

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp

Syntax

static bool ReimportFbxAnimation
(
    USkeleton * Skeleton,
    UAnimSequence * AnimSequence,
    class UFbxAnimSequenceImportData * ImportData,
    const TCHAR * InFilename,
    bool & bOutImportAll,
    const bool bFactoryShowOptions,
    UFbxImportUI * ReimportUI
)

Remarks

Reimport animation using SourceFilePath and SourceFileStamp

Parameters

Parameter

Description

Skeleton

The skeleton that animation is import into AnimSequence The existing AnimSequence.

ImportData

The import data of the existing AnimSequence

InFilename

The FBX filename

bOutImportAll

bFactoryShowOptions

When true, create a UI popup asking the user for the reimport options.

ReimportUI

Optional parameter used to pass reimport options.

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