RequestPlaySession

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

RequestPlaySession

(
    const FRequestPlaySessionParams& I...
)

Request a play session (Play in Editor, Play in New Process, Launcher) with the configured parameters.

Public function

void

 

RequestPlaySession

(
    const FString& DeviceId,
    const FString& DeviceName
)

Use the overload of RequestPlaySession which takes a FRequestPlaySessionParams instead.

Public function

void

 

RequestPlaySession

(
    const FVector* StartLocation,
    const FRotator* StartRotation,
    bool MobilePreview,
    bool VulkanPreview,
    const FString& MobilePreviewTarget...,
    FString AdditionalStandaloneLaunchP...
)

Use the overload of RequestPlaySession which takes a FRequestPlaySessionParams instead.

Public function

void

 

RequestPlaySession

(
    bool bAtPlayerStart,
    TSharedPtr< class IAssetViewport > ...,
    bool bInSimulateInEditor,
    const FVector* StartLocation,
    const FRotator* StartRotation,
    int32 DestinationConsole,
    bool bUseMobilePreview,
    bool bUseVRPreview,
    bool bUseVulkanPreview
)

Use the overload of RequestPlaySession which takes a FRequestPlaySessionParams instead.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss