UEditorEngine::ResetAllSelectionSets

Reset All Selection Sets (i.e. objects, actors, components) @note each set is independent and a selected actor might not be in the object selection set.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

void ResetAllSelectionSets()

Remarks

Reset All Selection Sets (i.e. objects, actors, components) @note each set is independent and a selected actor might not be in the object selection set.

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