Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void ResetAllSelectionSets()
Reset All Selection Sets (i.e. objects, actors, components) @note each set is independent and a selected actor might not be in the object selection set.