| UEditorEngine::SelectNone()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Deselect all actors. Does nothing if GEdSelectionLock is true.
Parameter |
Description |
---|---|
bNoteSelectionChange |
If true, call NoteSelectionChange(). |
bDeselectBSPSurfs |
If true, also deselect all BSP surfaces. |