UEditorEngine::SelectNone

Deselect all actors. Does nothing if GEdSelectionLock is true.

Windows
MacOS
Linux

Override Hierarchy

UEditorEngine::SelectNone()

UUnrealEdEngine::SelectNone()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

virtual void SelectNone
(
    bool bNoteSelectionChange,
    bool bDeselectBSPSurfs,
    bool WarnAboutManyActors
)

Remarks

Deselect all actors. Does nothing if GEdSelectionLock is true.

Parameters

Parameter

Description

bNoteSelectionChange

If true, call NoteSelectionChange().

bDeselectBSPSurfs

If true, also deselect all BSP surfaces.

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