UEditorEngine::SetMapBuildCancelled

Sets the flag that states whether or not the map build was canceled.

Windows
MacOS
Linux

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

virtual void SetMapBuildCancelled
(
    bool InCancelled
)

Remarks

Sets the flag that states whether or not the map build was canceled.

Parameters

Parameter

Description

InCancelled

New state for the canceled flag.

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