Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void SetSelectionStateOfLevel
(
const FSelectionStateOfLevel & InSelectionStateOfLevel
)
Restore the selection state of the current level (its actors and components) from a previous state.