UEditorEngine::ShouldAbortBecauseOfUnsavedWorld

If an unsaved world exists that would be lost in a map transition, give the user the option to cancel a map load.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

bool ShouldAbortBecauseOfUnsavedWorld()

Remarks

If an unsaved world exists that would be lost in a map transition, give the user the option to cancel a map load.

Returns

true if an unsaved world exists and the user refused to continue, false otherwise.

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