UEditorEngine::SpawnIntraProcessPIEWorlds

Non Online PIE creation flow, creates all instances of PIE at once when online isn't requested/required

Windows
MacOS
Linux

Deprecated

  • This non-online flow is now deprecated and is shared with normal online flow. See OnLoginPIEComplete_Deferred instead.

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

void SpawnIntraProcessPIEWorlds
(
    bool bAnyBlueprintErrors,
    bool bStartInSpectatorMode
)

Remarks

Non Online PIE creation flow, creates all instances of PIE at once when online isn't requested/required

Parameters

Parameter

Description

bAnyBlueprintErrors

passthrough value of blueprint errors encountered during PIE creation

bStartInSpectatorMode

passthrough value if it is expected that PIE will start in spectator mode

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