UEditorEngine::StoreWindowSizeAndPositionForInstanceIndex

Stores the position of the window for that instance index.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

void StoreWindowSizeAndPositionForInstanceIndex
(
    const int32 InInstanceIndex,
    const FIntPoint & InSize,
    const FIntPoint & InPosition
)

Remarks

Stores the position of the window for that instance index. Doesn't save it to the CDO until the play session ends.

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