UEditorEngine::TransferEditorSelectionToPlayInstances

Backs up the current editor selection and then clears it.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

void TransferEditorSelectionToPlayInstances
(
    const bool bInSelectInstances
)

Remarks

Backs up the current editor selection and then clears it. Optionally reselects the instances in the Play world.

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