UEditorEngine::UpdateSingleViewportClient

Updates a single viewport

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

bool UpdateSingleViewportClient
(
    FEditorViewportClient * InViewportClient,
    const bool bInAllowNonRealtimeViewportToDraw,
    bool bLinkedOrthoMovement
)

Remarks

Updates a single viewport

Returns

  • Whether a NON-realtime viewport has updated in this call. Used to help time-slice canvas redraws

Parameters

Parameter

Description

Viewport

the viewport that we're trying to draw

bInAllowNonRealtimeViewportToDraw

whether or not to allow non-realtime viewports to update

bLinkedOrthoMovement

True if orthographic viewport movement is linked

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss