Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorBsp.cpp |
Optimize a level's Bsp, eliminating T-joints where possible, and building side links. This does not always do a 100% perfect job, mainly due to imperfect levels, however it should never fail or return incorrect results.