UEditorEngine::bspOptGeom

Optimize a level's Bsp, eliminating T-joints where possible, and building side links.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorBsp.cpp

Syntax

virtual void bspOptGeom
(
    UModel * Model
)

Remarks

Optimize a level's Bsp, eliminating T-joints where possible, and building side links. This does not always do a 100% perfect job, mainly due to imperfect levels, however it should never fail or return incorrect results.

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