| UEditorEngine::edactCopySelected()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Copy selected actors to the clipboard.
Parameter |
Description |
---|---|
InWorld |
World context |
DestinationData |
If != NULL, additionally copy data to string |