UEditorEngine::polyFindMaster

Find the Brush EdPoly corresponding to a given Bsp surface. returns true if poly not available

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorCsg.cpp

Syntax

virtual bool polyFindMaster
(
    UModel * InModel,
    int32 iSurf,
    FPoly & Poly
)

Remarks

Find the Brush EdPoly corresponding to a given Bsp surface.

returns true if poly not available

Parameters

Parameter

Description

InModel

Model to get poly from

iSurf

surface index

Poly

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