UEditorEngine::polySplitOverlappingEdges

Takes a list of polygons and creates a new list of polys which have no overlapping edges.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorCsg.cpp

Syntax

virtual void polySplitOverlappingEdges
(
    TArray< FPoly > * InPolyList,
    TArray< FPoly > * InResult
)

Remarks

Takes a list of polygons and creates a new list of polys which have no overlapping edges. It splits edges as necessary to achieve this.

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