Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorCsg.cpp |
Update a the master brush EdPoly corresponding to a newly-changed poly to reflect its new properties.
Doesn't do any transaction tracking.