UEditorEngine::polyUpdateMaster

Update a the master brush EdPoly corresponding to a newly-changed poly to reflect its new properties.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorCsg.cpp

Syntax

virtual void polyUpdateMaster
(
    UModel * Model,
    int32 iSurf,
    bool bUpdateTexCoords,
    bool bOnlyRefreshSurfaceMaterials
)

Remarks

Update a the master brush EdPoly corresponding to a newly-changed poly to reflect its new properties.

Doesn't do any transaction tracking.

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