| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h |
Include |
#include "Editor/EditorPerProjectUserSettings.h" |
class UEditorPerProjectUserSettings : public UObject
Name | Description | ||
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AssetViewerProfileIndex |
Per project user settings for which asset viewer profile should be used. |
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AssetViewerProfileName |
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uint32: 1 |
bAllowSelectTranslucent |
True if user should be allowed to select translucent objects in perspective viewports |
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uint32: 1 |
bAlwaysGatherBehaviorTreeDebuggerData |
If enabled, behavior tree debugger will collect its data even when all behavior tree editor windows are closed |
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uint32: 1 |
bAnimationReimportWarnings |
If enabled, will compare an animation's sequence length and curves against the old data and inform the user if something changed |
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uint32: 1 |
bAutoloadCheckedOutPackages |
Color curve: Release->Attack happens instantly Attack holds for AttackHoldPeriod, then Decays from Attack to Sustain for DecayPeriod with DecayExponent, then Sustain holds for SustainHoldPeriod, then Releases from Sustain to Release for ReleasePeriod with ReleaseExponent |
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uint32: 1 |
bAutomaticallyHotReloadNewClasses |
If enabled, any newly added classes will be automatically compiled and trigger a hot-reload of the module they were added to |
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uint32: 1 |
bDisplayActionListItemRefIds |
If enabled, tooltips on SGraphPaletteItems will show the associated action's string id |
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uint32: 1 |
bDisplayBlackboardKeysInAlphabeticalOrder |
If enabled, blackboard keys displayed in blackboard editor and key selector will be sorted in alphabetical order . |
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uint32: 1 |
bDisplayDocumentationLink |
If enabled, tooltips linked to documentation will show the developer the link bound to that UI item |
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bDisplayEngineVersionInBadge |
When enabled, Engine Version Number is displayed in the ProjectBadge |
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uint32: 1 |
bDisplayUIExtensionPoints |
===================================================================== The following options are exposed in the Preferences Editor If enabled, any newly opened UI menus, menu bars, and toolbars will show the developer hooks that would accept extensions |
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bEnableSwarmDebugging |
Enable swarm debugging features. Temp ssf files are not removed. Detailed message printing |
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bGetAttentionOnUATCompletion |
If enabled, the Editor will attempt to get the users attention whenever a UAT task (such as cooking or packaging) is completed |
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uint32: 1 |
bKeepAttachHierarchy |
If enabled, export level with attachment hierarchy set |
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uint32: 1 |
bKeepFbxNamespace |
If enabled, the fbx parser will keep the fbx namespaces, otherwise the namespace will be append to fbx node. |
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BlueprintFavorites |
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bPreviewFeatureLevelActive |
Is feature level preview currently active |
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bSCSEditorShowFloor |
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bSCSEditorShowGrid |
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uint32: 1 |
bShowCompilerLogOnCompileError |
If enabled, the compile message log window will open if there is a compiler error on Hot Reload |
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uint32: 1 |
bShowImportDialogAtReimport |
If enabled, the fbx option dialog will show when user re-import a fbx |
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uint32: 1 |
bSuppressFullyLoadPrompt |
If this is true, the user will not be asked to fully load a package before saving or before creating a new object |
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uint32: 1 |
bUseCurvesForDistributions |
Select to make Distributions use the curves, not the baked lookup tables. |
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bUseSimplygonSwarm |
When enabled, use SimplygonSwarm Module / server to create proxies |
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DataSourceFolder |
Specify a project data source folder to store relative source file path to ease the re-import process |
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MaterialQualityLevel |
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PreviewDeviceProfileName |
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PreviewFeatureLevel |
The feature level we should use when loading or creating a new world |
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PreviewPlatformName |
The platform name to preview, or NAME_None if there is no preview platform |
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PreviewShaderFormatName |
The shader platform to preview, or NAME_None if there is no preview platform |
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PropertyMatrix_NumberOfPasteOperationsBeforeWarning |
Controls the minimum value at which the property matrix editor will display a loading bar when pasting values |
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SCSViewportCameraSpeed |
How fast the SCS viewport camera moves |
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SimplygonServerIP |
Server IP for the distributed Simplygon server |
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SimplygonSwarmDelay |
Time between JSON net requests for Simplygon Swarm |
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SwarmIntermediateFolder |
Folder in which Simplygon Swarm will store intermediate texture and mesh data that is uploaded to the Swarm |
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SwarmMaxUploadChunkSizeInMB |
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SwarmNumOfConcurrentJobs |
Number of concurrent swarm jobs to execute. This is independent of the main job queue. |
Name | Description | |
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UEditorPerProjectUserSettings ( |
Name | Description | ||
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FUserSetting... |
OnUserSettingChanged() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Name |
Description |
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FUserSettingChangedEvent |
Delegate for when a user setting has changed |