| UObject::PostEditChangeProperty()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerformanceSettings.h |
Include |
#include "Editor/EditorPerformanceSettings.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorPerformanceSettings.cpp |
virtual void PostEditChangeProperty
(
struct FPropertyChangedEvent & PropertyChangedEvent
)
UObject interface